![]() But it's usually not that easy, and developers have to look for other ways to secure the funding they need." "If you have the money to get to that finishing line, to get the game in a releasable state. "It's always better to have the widest access to storefronts as possible," Gollop acknowledges. Steam, of course, gives developers access to a vast audience, so waiting a year before releasing it on the platform still comes with some risks. It was another avenue to get funding, of course, which is very, very difficult to get with an indie studio. So it really did help the quality of the game itself, helped us get it released sooner rather than later and enabled us to put more content in so it was good." We had extra money that would go into making the game, which we didn't have otherwise. So overall, it was very positive for Phoenix Point itself. Obviously, that's settled down a bit, and Epic has been great for many indies, in fact. The whole Chinese spyware and all the rest of it. ![]() And also a lot of conspiracy theories about it. "When we did our Epic exclusive-this was the very early days of the Epic store promotion-yeah, there was a lot of hostility. ![]()
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